Skip to main content

Top Teacher Resources for 2026

by the team at Future Anything 

2026 is here, and we’ve rounded up some of our favourite teacher resources to make the start of the year exciting and meaningful. These practical activities are perfect for building skills, connections, and a vibrant classroom environment.

Take a moment to explore, you might just discover something that sparks creativity for both you and your students.

(Looking for MORE? Check out our 2025 Roundup of Resources here or our Top 40 Resources from 2024 here.)

FUTURE ANYTHING’S TOP 26 TEACHER RESOURCES FOR 2026

Discovery Education - Virtual Field Trips

Discovery Education offers live and on-demand virtual field trips in subjects including health wellness, SEL, tech and manufacturing, sports, STEM, agriculture and more. Each field trip comes with an educator companion guide and provides information about appropriate grade levels for the lesson.

View resource here

The Genius Generation

This podcast is a deep-dive into one incredible invention, entrepreneurial pursuit, or discovery per episode and the young person behind it.

View resource here

Stop Disasters Game

Created by the United Nations, this game is designed to build global disaster reduction literacy. Perfect for Geography or Science, in the 10-20 minute free online game, players must strategize the best means to reduce the impact of natural disasters by providing defences and upgrading housing in a community.

View resource here

Catapult Cards

Catapult Cards are a series of process-driven decks of cards developed by our own Nicole Dyson.

Designed to support divergent thinking, the decks take users from looking at problems around them through to pitching their own innovative, scalable and sustainable idea.

Check out Catapult Cards here. 

Project Zero Thinking Routines

This toolbox highlights thinking routines developed across a number of research projects at Project Zero. A thinking routine is a set of questions or a brief sequence of steps used to scaffold and support student thinking to be visible. Thinking routines help to reveal students’ thinking to the teacher and also help students themselves to notice and name particular “thinking moves,” making those moves more available and useful to them in other contexts.

View resource here

Free Rice Game

Who knew brain breaks in class could feed people experiencing hunger? In this educational trivia game, every question correctly answered provides 10 grains of rice for the World Food Program through the support of corporate partners. Run the game as a brain break with your class, or set students a challenge to answer as many questions correctly as they can in a set time, and explore making an impact through learning.

View resource here

Spent

Spent is a game that puts you in the shoes of someone trying to survive a month on minimum wage. Players make tough financial decisions from paying rent to buying groceries and see the consequences of each choice. It’s a powerful way to explore social issues like poverty, budgeting, and empathy.

View resource here

Adobe’s My Creative Type Quiz

This quiz provides students with an insight into their creative strengths, demonstrating the many forms in which creative thinking can take shape. At the conclusion of the quiz, students will be provided with a profile of their creative type, detailing their strengths, growth opportunities and zones of genius.

View resource here

Google Cardboard

Google Cardboard is a simple, affordable virtual reality headset that turns your smartphone into a VR experience. It’s perfect for exploring immersive environments, 3D simulations, and educational content, letting students “step inside” new worlds and ideas in a fun, interactive way.

View resource here

Minecraft Education’s Lesson Library

Minecraft Education’s Lesson Library has a host of lesson plans matched to pre-created worlds, that help your students to explore topics ranging from art and design, to social sciences and mathematics. Perhaps you want to explore accessibility and empathy with your students through the Accessibility Park Challenge, or look at innovation across history with the Hall of Inventions Lesson. Minecraft Education is a mine of resources for educators who want to bring gamification into learning.

View resource here

Storyboard That

Storyboard That is an online tool for creating storyboards, comics, and visual narratives. Students can drag and drop characters, backgrounds, and dialogue to plan stories, pitch ideas, or visualize projects. It’s a creative way to communicate ideas and organize thoughts visually

View resource here

Start It Up!

Start It Up! is an entrepreneurship game from PBS Learning Media. It provides students with the chance to choose a business plan in a specific market and aim for business success. Across the game, students’ actions will accrue rewards or risk, helping young people to put their critical thinking to the test.

View resource here

Slides with Friends

Slides with Friends lets multiple users collaborate on a presentation in real-time. Students can brainstorm, co-create, and build slides together from anywhere, making teamwork, idea-sharing, and presenting more dynamic and engaging.

View resource here

Future Anything: Case Studies

Check out the Future Anything YouTube Channel here for a heap of filmed case studies of incredible Australian social entrepreneurs.

With prompts for students at the end of each one, they’re a fantastic way to bring the real world into every classroom. 

Peer Feedback Proformas

From the NSW Department of Education, this is a series of pre-made, but adaptable, peer feedback templates to support students in working together to enhance their learning.

View resource here

Genially

Genially is a useful tool for teachers who want to make learning materials a bit more interactive without overcomplicating things. It can be used to create presentations, posters, quizzes, timelines and simple interactive tasks where students click, explore and respond at their own pace. It works well for lesson introductions, guided activities, revision tasks or student projects, and gives students another way to show what they know beyond slides or worksheets. Once set up, resources can be reused and adapted across the year, making it a practical option for keeping lessons varied and engaging.

View resource here

Impact Driven Entrepreneurship Education for Children (IDEEC)

​​The Impact Driven Entrepreneurship Education for Children (IDEEC) toolkit is a free, practical set of classroom-ready resources designed to help educators implement entrepreneurship education for young learners aged 9 – 15. It includes a competency framework, teaching guidance, and dozens of structured activities organised into a three-phase learning process: Challenge Framing, Solutions Experimenting, and Impact Making, designed to empower children to identify real social and environmental problems and develop creative entrepreneurial solutions.

View resource here

Earth Cubs

Earth Cubs provides a thoughtfully designed collection of resources specifically created for primary-aged learners. The Global Goals collection introduces the UN Sustainable Development Goals through short videos, stories, and simple classroom activities that use clear language, relatable examples, and positive messaging. Complex global issues such as sustainability, equality, and climate action are broken down in a way that is engaging, hopeful, and developmentally appropriate, helping younger students build understanding, empathy, and a sense of agency without feeling overwhelmed

View resource here

IdeaFloat

IdeaFloat is an AI-powered business planning platform that makes it easy to create compelling business plans. Their tools allow you (or your students) to clarify an idea, validate if it’s worth pursuing, find a market and investigate market share, then build out your pricing, plan, and launch.

View resource here

Minimum Loveable Product

If your students are pushing beyond prototypes and MVPs this year, this video does a great job of diving deeper into more advanced concepts, like creating a ‘Minimum Loveable Product’ to validate in market. Good opportunity to push engaged students to the next level.

View resource here

Future Anything: Learning Experiences & Classroom Resources

A collection, curated by Future Anything, of dynamic classroom activities and lesson ideas to engage students in real-world problem-solving, entrepreneurship, and innovation. From hands-on challenges to ready-to-use templates, this resource hub supports educators in creating impactful, future-focused learning experiences. Check them out here.

Canva Webinar: How to Create Awesome Branded Content

Canva has a wealth of helpful videos and tutorials, and this hour long deep dive is so informative. Students will be guided through designing their brand and creating branded content in minutes.

View resource here

Hank Green’s Focus Friend

Perfect for teachers and young people alike, Focus Friend is a free mobile app by Hank Green that uses a cute, knitting bean character to help users avoid phone distractions and build focus, turning productivity into a game where you earn virtual items to decorate the bean’s room by staying off your phone. If you break focus, the bean gets sad, encouraging you to complete sessions for rewards like furniture and plants. See Hank’s explainer video here.

View resource here

IDEO PL Course: Bring AI to the Design Thinking Process

In this self-paced AI course, human centred design experts IDEO explain practical applications of AI across the different phases of the design thinking process, including examples and advice from IDEO designers using these tools in their day-to-day work. The course teaches you how to leverage generative AI in your design thinking process to work faster, think bolder, and push the boundaries of what’s possible.

View resource here

MetKids

The MetKids website by New York’s Metropolitan Museum of Art introduces kids to different artworks. Made for kids with the help of kids, it features a large interactive cartoon map of the Met. Kids can click on red dots to learn more about the artwork, or use the ‘Time Machine’ feature to deep dive into a period and location of choice.

View resource here

Melbourne Museum at Home

The Melbourne Museum’s website has some great resources that can be used online, including interactive exhibits, puzzles and virtual tours. Aimed at home-schooling, the resources work just as well in the classroom.

View resource here

Future Anything’s global innovation challenge and student workshops build confident communicators of all ages, by empowering young people to develop, and then persuasively pitch, innovative social enterprise solutions to the problems they care about.

Find out more about our programs here.

Subscribe to Future Anything’s regular e-newsletter to have resources delivered right to your inbox. You can sign up here.

Mailing List

Sign up with the promise we'll send great content and not spam your inbox.