Based on Future Anything’s Enterprising Classrooms Framework, Activate supports educators in every classroom to embed the latest thinking in entrepreneurial pedagogy and build students’ confidence and capability.
Activate 2024
The convergence of entrepreneurial pedagogy and Project-Based Learning, Activate supports educators to build enterprising mindsets in every classroom.
WELCOME TO ACTIVATE 2024
Over a Term or Semester in Primary and Secondary schools, Activate builds future capabilities and integrates fully with mainstream curriculum delivery as an assessable unit of work in Business, Science, STEM, English, Design Technologies, Humanities, HPE & Religion classrooms
With supported educators leading future-ready curriculum, together, we can bend the future; one youth-led idea at a time.
Project-Based Learning for Primary & Secondary Schools
ACTIVATE PRIMARY:
LOCAL MARKET / CHANGEMAKER & SOCIAL ENTERPRISE
Delivered as a discrete unit or as a cross curricular project, these streams tap into key knowledge and skills in English, Humanities and Social Science, and Design Technologies. Each stream supports students to ideate, prototype and present innovative solutions to
real world problems. All streams can be assessed as a portfolio submission.
Click here to view stream options
ACTIVATE SECONDARY:
ENTERPRISE STREAMS
Delivered most often in Economics and Business, Design Technology, and Religious Education (Service Learning) classrooms, Enterprise streams support students to ideate, prototype and pitch innovative and financially viable solutions. All Enterprise Streams can also be assessed as a portfolio submission.
Click here to view stream options
ACTIVATE SECONDARY:
SUSTAINABLE DEVELOPMENT GOAL STREAMS
Delivered most often in Humanities, Design and Digital Technology, STEM, and Health & Physical Education classrooms, these streams are based on the United Nations Sustainable Development Goals (SDGs), and support students to ideate, prototype and pitch innovative ideas that make their world a better place.
Click here to view stream options
What's Included?
Activate includes a range of supports to enable schools to build entrepreneurial mindsets. This includes teacher professional development, detailed curriculum resources and assessment tools. Activate is an easy – and fun- way for teachers to embed Project Based Learning in all their classrooms.
BESPOKE 1-1 INDUCTION PROGRAM
FULLY RESOURCED CURRICULUM WITH ASSESSMENT INSTRUMENTS
ONLINE TEACHER PROFESSIONAL DEVELOPMENT WORKSHOP
YOUR SCHOOL'S OWN 'ENTREPRENEUR-IN-RESIDENCE'
CATAPULT CARDS KIT
ONGOING COACHING + SUPPORT FOR TEACHERS
COMMUNITY OF LIKE-MINDED EDUCATORS
YOUR OWN SCHOOL SHOWCASE EVENT
NATIONAL STUDENT COMPETITION WITH PRIZES
TAILORED EVALUATION & REPORTING
How Activate Works
Activate is delivered by educators who are empowered and supported by the Future Anything team every step of the way. The program can be run over one or two terms, across a whole semester, and in one or more subject streams of your choice.
TERM 1:
PRE-PROGRAM
Tailored school induction program
Teacher CPD workshop + virtual networking
Access extensive online curriculum + resources
TERM 2/3:
DELIVERY
Activate delivered your classroom(s)
Ongoing personalised coaching + support for teachers
Entrepreneur in Residence
School Showcase Event
TERM 4:
POST-PROGRAM
Exciting, high profile national competition
Funding + support for students
National Educator Awards
Tailored evaluation + reporting
Curriculum-Aligned Subject Streams for Primary & Secondary Schools
With options for students from Years 5 to Year 12, Activate offers six Enterprise and Multidisciplinary streams. All content has been developed by experienced educators and aligns directly to the Australian Curriculum, General Capabilities and Cross Curricular Priorities.
Choose one stream, or build a whole school approach to Project Based Learning and/or entrepreneurship by embedding multiple streams.
There’s even the option to ‘Create Your Own’ stream. Let Future Anything help you to build a bespoke unit of curriculum for you and your students.
Primary School Streams
LOCAL MARKET (Years 5/6)
PROGRAM DURATION
THE MISSION
MORE INFO
LOCAL CHANGEMAKER ( Years 5/6)
PROGRAM DURATION
THE MISSION
MORE INFO
SOCIAL ENTERPRISE (Years 5/6)
PROGRAM DURATION
THE MISSION
MORE INFO
CREATE YOUR OWN STREAM (Years 5/6)
PROGRAM DURATION
THE MISSION
MORE INFO
Secondary School Streams
LOCAL ENTERPRISE (Years 7/8) : Economics & Business | Design & Digital Technology | Maths
PROGRAM DURATION
THE MISSION
MORE INFO
SOCIAL ENTERPRISE (Years 8/9/10) : Economics & Business | English | Humanities & Social Sciences | Design & Digital Tech | Maths | Religion
PROGRAM DURATION
THE MISSION
MORE INFO
STARTUP ENTERPRISE (Years 10/11) : Economics & Business | Design & Digital Technology | Maths
PROGRAM DURATION
THE MISSION
MORE INFO
PEOPLE X (Years 7/8) : Science | Health & Physical Education | English | STEM
PROGRAM DURATION
THE MISSION
MORE INFO
PLANET X (Years 9/10) : Science | Humanities & Social Sciences | STEM
PROGRAM DURATION
THE MISSION
MORE INFO
TECHNOLOGY X (Years 9/10) : Science | Humanities & Social Sciences | Design & Digital Technology | STEM
PROGRAM DURATION
THE MISSION
MORE INFO
CREATE YOUR OWN STREAM (Years 7-12) : Bespoke Curriculum Alignment
PROGRAM DURATION
THE MISSION
MORE INFO
Embedding Future Capabilities
Activate uses entrepreneurship as a vehicle to build the capacity of young people across six key future capabilities. Future Anything surveys students before and after the program to evaluate our impact, and to provide educators with detailed, bespoke reports that help them understand the change in their students.
Our research shows that after completing the program, students’ confidence increased in all six future capabilities. If you’d like to know more about how we evaluate our impact, get in touch!
PROBLEM SOLVING
Good problem solvers are curious, and use their initiative to understand, define and tackle problems as they arise.
- Student confidence before Activate: 78%
- Student confidence after Activate: 85%
COMMUNICATION
Good communicators speak clearly, listen actively and are able to change how they communicate to suit different audiences.
- Student confidence before Activate: 74%
- Student confidence after Activate: 87%
ADAPTIVE MINDSET
Those with adaptive mindsets adjust to feedback & change. They bounce back from setbacks & stay curious & positive, even when under pressure.
- Student confidence before Activate: 70%
- Student confidence after Activate: 79%
CREATIVITY & INNOVATION
Innovators challenge the way we do things by imagining new possibilities. They seek opportunities for improvement and try and test new ideas (even if they don’t always work).
- Student confidence before Activate: 64%
- Student confidence after Activate: 77%
PROJECT MANAGEMENT
Good project managers have the ability to work with different people, build positive relationships and contribute to achieving shared goals. They are able to break large projects into achievable steps, and manage their time and resources efficiently.
- Student confidence before Activate: 75%
- Student confidence after Activate: 83%
CRITICAL THINKING
Good critical thinkers question information (who is saying this and why?), look at different opinions or perspectives on an issue and challenge their own thoughts and ideas (why do I think this way?).
- Student confidence before Activate: 74%
- Student confidence after Activate: 84%
Interested in finding out more about running Activate in your school or region?
Registration for Activate 2024 is now open! If you want to know more, check out our FAQ, get in touch, or join our mailing list and we’ll keep you up to date!